1/27/2024 0 Comments Fatal frame 6 game![]() À partir de techniques puisées de l’analyse scientifique d’images et de données vidéo, l’auteur a examiné le jeu vidéo Fatal Frame II: Crimson Butterfly. Au fil de leur expérience, les joueurs deviennent progressivement plus habiles à décoder le jeu à travers un éventail de registres sémiotiques pour orienter leur navigation, interpréter des éléments du champ visuel, et répondre efficacement aux défis du jeu. These latent, deferred decodings – evoking the resemblances and eerie identities described in the traditional discourse on the uncanny – are considered another element in the production of uncanny experience in Fatal Frame II: Crimson Butterfly.Įn tant qu’artefacts de nature logicielle, les jeux vidéo permettent aux chercheurs d’étudier une variété d’éléments sémiotiques stables au niveau de leur interface. As signifiers are decoded within a given register, whether operational or diegetic, those signifying elements remain latently available for decoding in others. The article also criticizes approaches toward the analysis of videogames which rely on stark distinctions between operational and representational modes of reception, arguing instead for a simultaneous decoding of elements in the visual field. ![]() After identifying modes of play corresponding to clusters of operations and representations in recordings of game navigation, the author identifies patterns of repetition and suspense which support the aesthetics experience appropriate for a horror game however, this effect does not operate in isolation. ![]() Using techniques drawn from scientific analysis of visual images and video data, the author has examined the videogame Fatal Frame II: Crimson Butterfly. Players engaged with a game become increasingly skilled at decoding these games over a range of semiotic registers to navigate through the game, interpret elements in the visual field, and respond effectively to game challenges. Videogames are software-based artifacts, and their nature as such affords researchers the opportunity to study a range of stable semiotic interface elements.
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